One of which was resurrecting the Rogue Squadron Collection, this time with the target platform being Wii (due to good relationships between Factor 5 and Nintendo and the developers having extensive knowledge of the hardware). When Factor 5 was wrapping up development on their PlayStation 3-exclusive game Lair, developers started pitching ideas for the next project. As the new management wanted to cut losses, many of the projects were scrapped, including Star Wars Rogue Squadron Collection, despite it being 50% completed at that moment in time (and on scheduled to be released in late 2004). Work on the collection proceeded smoothly until the major shift in LucasArts management in April 2004.
![star wars rogue squadron wii star wars rogue squadron wii](https://i.pinimg.com/474x/af/6f/d1/af6fd16445e3a83b8b12f00da6a00b9f.jpg)
![star wars rogue squadron wii star wars rogue squadron wii](https://art.gametdb.com/wii/coverfullHQ/US/DLSE64.png)
The collection was planned to have an online co-op via Xbox Live. Thus the concept of the remastered trilogy was pitched in the form of Star Wars Rogue Squadron Collection for Xbox and officially approved by LucasArts in late 2003. What's more - LucasArts wanted Factor 5 to abandon their Gamecube exclusivity pact (as the sales on the platform were rather low) and develop the games on a more powerful console. The game itself, however, lost to a concept of LucasArts' action-adventure game, with Chewbacca as the main protagonist.
![star wars rogue squadron wii star wars rogue squadron wii](https://lostmediawiki.com/images/8/87/Star_Wars_Rogue_Leaders_Rogue_Squadron_Wii_-_splash_screen.jpg)
Initially as reported by Julian Eggebrecht (former president of Factor 5) in an interview with IGN in 2014, the developers pitched to LucasArts a concept for Star Wars: Dark Squadron (a spin-off of Rogue Squadron, where a player would play as Darth Vader).